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Nothing like BDO where there could be multiple hotspots left and right. I have been through different tutorials including the UE4 livestream and only very rigid vertically aligned buttons interfaces are shown. I am not sure if I am thinking about it in the right way? Also support for gamepad in the UMG widget is very poor compared to the implementation of mouse. You dont even need to name the character, just save the customization file and be done. Yet in this case, Smith suggests a rare limitation to the verbal black magic of his character.
#Black desert online character creator issues code#
If I try to set up the code in the level blueperint (which allows easy reference of level actors object ) the character teleports fine and the camera changes properly but I cannot display my customisation widget on viewport. In highlighting these issues of geography and temporality. While this works, somehow I have issues coupling to the camera actor in that room (the code is in mycharacter Blueprint and I cannot easily access the custom level Camera actor to set as the object for Target with blend). The customisation screen has to also display an empty background.ġ* So I have tried creating a level just for the customisation screen and using Open Level to access but this obviously resets game when I am back and I just want to resume where it was not reload it.Ģ* I tried Stream levels and set the custom screen level as a subLevel to the persistent one but when I use stream Level / visible it switches properly to custom screen level and back to my main level and thereafter I cannot switch anymore (seems both levels are streaming but there is no way to hide/unhide?)ģ* I tried building a dummy custom room under the main level with its own Camera and teleporting the Actor to the room. The game has to enter a paused state when reaching the main menu Widget and resume with any changes when back to game ( I am thinking of transferring the changes to variables from the character BP instance to the controlled character in game upon exiting the custom screen). The camera is to be controlled via the sticks and the interface is via the buttons and D pad. ( I am thinking this has to be an instance of the Character BP since you need to be able to pause the game any time and the customisation screen would show the character in different Idle motion). From the hair length, eye colour and style, to very specific facial features BDO indeed took into account the fully-detailed customization of their classes and.
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So the character pawn becomes non controllable when in that custom screen. Black Desert Online comes with a very extensive character creation process which can take a player hours in making of their character.
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I am just bumping my head against a wall at the moment regarding UMG / gamepad integration and mixing with real time Pawn.Īs I mentioned in the title, I want to have a character customisation screen for armour /equipment and cosmetics that actually displays the character pawn and can be controlled (the interface and camera)with the gamepad. I have started using and learning Unreal Engine so I guess I am a noob still, however I have made some progress.
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